It's not a secret that text in different languages have different lengths. Hence, we need the ability to move labels. At least through mods. But currently we cannot do that easily, because these fields are private. And instead of quick extension of the dialog class we must re-implement the whole window logic.
To be able to do something simple like
protected override void Setup()
{
base.Setup();
// Setup labels
nameLabel.Position = new Vector2(34, 4);
raceLabel.Position = new Vector2(40, 14);
classLabel.Position = new Vector2(47, 24);
levelLabel.Position = new Vector2(54, 34);
goldLabel.Position = new Vector2(53, 44);
fatigueLabel.Position = new Vector2(42, 54);
healthLabel.Position = new Vector2(48, 64);
encumbranceLabel.Position = new Vector2(68, 74);
}
or
protected override void Setup()
{
base.Setup();
// Setup labels
accountAmount.Position = new Vector2(126, 14);
inventoryAmount.Position = new Vector2(141, 24);
loanAmountDue.Position = new Vector2(71, 34);
loanDueBy.Position = new Vector2(71, 44);
}
we need to change the protection level on these labels.
Reason
It's not a secret that text in different languages have different lengths. Hence, we need the ability to move labels. At least through mods. But currently we cannot do that easily, because these fields are private. And instead of quick extension of the dialog class we must re-implement the whole window logic.
To be able to do something simple like
or
we need to change the protection level on these labels.
Result
Before:
After