Replaces some method calls in enemy components with delegates so mods can inject additional logic.
Also includes a change to prevent player allies from attacking pacified creatures. (EnemySenses)
Also changes ApplyGravity in EnemyMotor to allow enemies to slowfall.
Also adds option to base enemy spell cost on enemy skills rather than player skills. (EntityEffectManager)
Replaces some method calls in enemy components with delegates so mods can inject additional logic.
Also includes a change to prevent player allies from attacking pacified creatures. (EnemySenses) Also changes ApplyGravity in EnemyMotor to allow enemies to slowfall. Also adds option to base enemy spell cost on enemy skills rather than player skills. (EntityEffectManager)