Interkarma / daggerfall-unity

Open source recreation of Daggerfall in the Unity engine
http://www.dfworkshop.net
MIT License
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Set castInProgress to false when loading game (EntityEffectManager.cs) #2587

Closed DunnyOfPenwick closed 6 months ago

DunnyOfPenwick commented 6 months ago

Original problem: If a game is loaded immediately after casting spell, spellcasting will be locked up. Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.