Closed DunnyOfPenwick closed 6 months ago
Original problem: If a game is loaded immediately after casting spell, spellcasting will be locked up. Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.
Original problem: If a game is loaded immediately after casting spell, spellcasting will be locked up. Setting castInProgress to false when EntityEffectManager.ClearReadySpellHistory() is called.