Open John-Leitch opened 6 months ago
For some reason, many settings window call GameManager.Instance.StartGameBehaviour.ApplyStartSettings();
, and doing so applies the StartGameBehaviour's GodMode settings to the player entity. Normally, this ApplyStartSettings is called on Start, and it makes sense that it would apply settings from the StartGameBehaviour.
The tgm
cheat only modifies the Player's GodMode, so the StartGameBehaviour's GodMode stays false in a normal playthrough.
The fix should investigate why GameManager.Instance.StartGameBehaviour.ApplyStartSettings();
is called from DaggerfallJoystickControlsWindow and DaggerfallUnityMouseControlsWindow, and determine:
Describe the issue
Pretty low severity, but filing just to put it out there. Godmode (
tgm
) is disabled controls are changed.To Reproduce
Steps to reproduce the behavior:
tgm
console command.Expected behavior
It is expected that godmode remain enabled.
Screenshots and Logs
Screenshot showing
tgm
being used to set godmode totrue
multiple times in a row.Desktop (please complete the following information):
Additional context
Discovered through chance while testing swimming after restarting and accidentally enabling Invert Look-Y. I haven't checked to see if this behavior is exhibited by changing other settings, or if it is specific to Invert Look-Y.