Interkarma / daggerfall-unity

Open source recreation of Daggerfall in the Unity engine
http://www.dfworkshop.net
MIT License
2.67k stars 326 forks source link

Non-quest Billboard NPCs in locked buildings don't disable at night #2662

Open fartingporkchop opened 2 months ago

fartingporkchop commented 2 months ago

Describe the issue

when breaking into buildings, the normal npcs are still active. In DOS, building NPCs are disabled like the shop npcs when breaking and entering at night, to simulate npcs asleep or away.

To Reproduce

break into any residence when the door is locked at night. the house npc is still active.

Expected behavior

non-quest npcs should be disabled when the residence is locked at night so house appears empty. This behavior is already in the shops and guild halls.

Screenshots and Logs

n/a

Desktop (please complete the following information):

Additional context

Unsure if non-quest npcs should be disabled during quests at night at quest location since the residence is usually not locked. it may make sense for thief quests. not a high priority, but immersion breaking when thieving that the house npc is active and staring at you.