Interkarma / daggerfall-unity

Open source recreation of Daggerfall in the Unity engine
http://www.dfworkshop.net
MIT License
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Biography fatigue penalty isn't applied #2664

Open fartingporkchop opened 2 months ago

fartingporkchop commented 2 months ago

Describe the issue

when choosing the fatigue penality in the biography, it doesn't actually do anything. i.e.: b. Staying awake and alert FT -5

Maximum fatigue is still STR + END

To Reproduce

create a new character and choose the staying awake and alert option - no change to fatigue at all. it doesn't appear to be in any calculations.

Expected behavior

fatigue total should be lowered by 5 per biography.

Screenshots and Logs

n/a

Desktop (please complete the following information):

Additional context changing the value in the save file doesn't seem to have any effect when testing.

KABoissonneault commented 2 months ago

This is a classic bug, but we could fix it to match expectations. We should also add a Formula Override so mods can easily bring back the classic behavior

fartingporkchop commented 2 months ago

makes sense.