In classic you can use all magic items while silenced, but in Daggerfall Unity you couldn't use magic items at range, because while silence lets you ready magic items, it does not let you release their spells.
Most likely an overlook.
Also, SilenceCheck() can do side effets (display "You are silenced" and reset readied spell), so when used with short-circuited logic operators, order matters and it should be placed late/last.
In classic you can use all magic items while silenced, but in Daggerfall Unity you couldn't use magic items at range, because while silence lets you ready magic items, it does not let you release their spells. Most likely an overlook.
Also, SilenceCheck() can do side effets (display "You are silenced" and reset readied spell), so when used with short-circuited logic operators, order matters and it should be placed late/last.
Forums: https://forums.dfworkshop.net/viewtopic.php?t=6725