Open RedRoryOTheGlen opened 1 month ago
For the "works in editor, fails in dfmod" issue, you only need to remove the internal
, which I'm fine with removing (I don't think it's a great C# feature when working with Unity). I'd rather not remove the protected
unless you had some justification for it.
I tried it with the EndPos setter as "protected" only and now even the DaggerfallTravelMapWindow set throws an error in the Editor
Okay I admit the protected internal
has me surprised, this seems to work as just internal
. Removing both is fine then, if even DFU uses it as if it were public.
Allows mods to change the endPos of DaggerfallTravelPopUp.
Video of proof-of-concept fast travel encounter mod I was working on. If it decides to roll an encounter, it will change the destination of the travel in the DaggerfallTravelPopUp.OnPreFastTravel event. Nothing fancy. This threw me for a loop because it pretty much worked flawlessly as a virtual mod and only caused an error when building the DFMOD.