At first I tried to implement view filtering (only display mods that matched), but that made the semantic of "increase mod order" and "decrease mod order" buttons... complicated. Also, the mod manager relies heavily on several arrays using the same indices, so it was almost intractable.
So I implemented a simpler search; Within the UI components limitations, I added a text field, and "up" and "down" arrow to find the previous and next match. It's serviceable.
Mod list search (#2705) implementation
At first I tried to implement view filtering (only display mods that matched), but that made the semantic of "increase mod order" and "decrease mod order" buttons... complicated. Also, the mod manager relies heavily on several arrays using the same indices, so it was almost intractable.
So I implemented a simpler search; Within the UI components limitations, I added a text field, and "up" and "down" arrow to find the previous and next match. It's serviceable.