Closed stark26583 closed 4 months ago
Oh, sorry. This was a misunderstanding on my part. The list of backends Sokol actually supports is:
macOS: Metal + GL4.1 Windows: D3D11 + GL4.3 web: WebGL2 + WebGPU iOS: Metal + GLES3.0 Android: GLES3.0 Linux: GL4.3macOS: Metal + GL4.1 Windows: D3D11 + GL4.3 web: WebGL2 + WebGPU iOS: Metal + GLES3.0 Android: GLES3.0 Linux: GL4.3
Its fine thanks for clearing my doubt
Creating Sokol App backend Main loop starting Sokol app starting main loop Sokol app context initializing Sokol setup backend: gfx.Backend.GLCORE