Closed Interrupt closed 2 months ago
Draw calls will now explicitly need the view, projection, and model matrices to be passed. This unlocks passing these matrices to the shaders separately, which will allow the lighting shader to get the camera position out of the view matrix.
Draw calls will now explicitly need the view, projection, and model matrices to be passed. This unlocks passing these matrices to the shaders separately, which will allow the lighting shader to get the camera position out of the view matrix.