Sokol allows shaders to be generated in a yaml file, which would open up shaders to modding versus the built in shader files we are using now. This PR loads those yaml description files, and then loads the appropriate shader bytecode for the current backend.
Sokol allows shaders to be generated in a yaml file, which would open up shaders to modding versus the built in shader files we are using now. This PR loads those yaml description files, and then loads the appropriate shader bytecode for the current backend.