Open joshuaskelly opened 4 years ago
Got a question @joshuaskelly would the player abstraction allow custom player controllable entities with custom movement modes? Asking because I would like to make an armored combat game in the future with the delver engine.
Here is an example from GZDoom / Zandronum which should get the point across.
Content Warning: Lots of Blood and loud noises.
Yes! This should open up how the player controls entities.
Yes! This should open up how the player controls entities.
This is good to know. Thanks for the information. :)
Summary
Provide an abstraction to allow for custom Player implementations. The current player behavior should be encapsulated in a
DelverPlayer
object, or something along those lines.