Closed evrimoztamur closed 4 years ago
Although the changed key binding is not optimal, the alternative to this would be hacking into the EditorInput
and InputProcessor
logic and skip the MenuAccelerator
usage. That's also viable, of course, but would result in hardcoded overridden behaviour.
Let me know what you think on the remapping. If undesirable to remap, we can bypass in EditorInput
.
With regards to #96, the current behaviour was defined in the
tick()
function of theEditorApplication
which made it ignore the input and focus checks.This PR moves the behaviour to
MenuItem
s and assigns new commands,Ctrl + Left
andCtrl + Right
for rotation, CW and CCW respectively (as the originalT
key binding is reserved for texture rotation actions).