It seems that the LiveReload system does not trigger in certain circumstances.
I'm on Windows and the path that the system uses points to D:\Spiele\steamapps\common\Delver\delver, which is the top-level folder containing e.g. /generator etc.
DelvEdit is executed with a working directory of ${workspaceFolder}/../../Spiele/steamapps/common/Delver/delver, which points to the same path.
The system is triggered however, when changing a file in the top-level folder.
Case 1
Try editing section.dat of Dungeon
LiveReload is not triggering an update
Case 2
Try renaming a folder under /generator
LiveReload is not triggering an update
Additional Features
[ ] Allow trigger to happen also on mod changes
[ ] Use an ActionListener pubsub implementation for propagating reloads
It seems that the LiveReload system does not trigger in certain circumstances.
I'm on Windows and the path that the system uses points to
D:\Spiele\steamapps\common\Delver\delver
, which is the top-level folder containing e.g./generator
etc.DelvEdit is executed with a working directory of
${workspaceFolder}/../../Spiele/steamapps/common/Delver/delver
, which points to the same path.The system is triggered however, when changing a file in the top-level folder.
Case 1
section.dat
of DungeonCase 2
/generator
Additional Features
ActionListener
pubsub implementation for propagating reloads