Closed joshuaskelly closed 4 years ago
Due to a small logic error, we were newing up a mesh drawable every frame for mesh items. The fix was:
meshToUse
lastMeshFile
lastTextureFile
String.equals()
Summary
Due to a small logic error, we were newing up a mesh drawable every frame for mesh items. The fix was:
meshToUse
was null or not.lastMeshFile
andlastTextureFile
values.String.equals()
for sting equality checks.