Open PythooonUser opened 4 years ago
There is something strange with the spike offset here. If you place the spikes as an entity, ungroup it, adjust the placement of the spikes and regroup it, it is broken in the other direction. I think the offset is a hacky "get it done" move.
I am working on a feature branch to fix how nested entities are displayed in editor. That might be the place to look into this? features/improved-attachment-support
Summary
The prefab seems missaligned. The entity also seems missaligned, showing the base only when hovering over the mesh. All behave correctly ingame.
Same with the Proximity Spikes (left prefab, right entity), but without the missalignment: