Interrupt / delverengine

Delver game engine and editor
zlib License
803 stars 81 forks source link

Wall Proximity Spikes Trap Visual Bug in Editor #136

Open PythooonUser opened 4 years ago

PythooonUser commented 4 years ago

Summary

The prefab seems missaligned. The entity also seems missaligned, showing the base only when hovering over the mesh. All behave correctly ingame.

Prefab: Editor Ingame
grafik grafik
Entity: Editor Ingame
grafik grafik grafik

Same with the Proximity Spikes (left prefab, right entity), but without the missalignment: grafik

joshuaskelly commented 4 years ago

There is something strange with the spike offset here. If you place the spikes as an entity, ungroup it, adjust the placement of the spikes and regroup it, it is broken in the other direction. I think the offset is a hacky "get it done" move.

I am working on a feature branch to fix how nested entities are displayed in editor. That might be the place to look into this? features/improved-attachment-support