Closed Interrupt closed 1 year ago
This also adds a new field in game.dat - pathfindingManager.
game.dat
pathfindingManager
The new pathfinding interface itself is very small:
public interface PathfindingInterface { void tick(float delta); void initForLevel(Level level); Vector3 getNextPathToTarget(Level level, Entity checking, Entity target); }
This also adds a new field in
game.dat
-pathfindingManager
.The new pathfinding interface itself is very small: