Interrupt / delverengine

Delver game engine and editor
zlib License
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Doom style monster movement as an alternate pathfinding mode #301

Closed Interrupt closed 1 year ago

Interrupt commented 1 year ago

This adds a new mode of monster navigation that is heavily based on how Doom's mobs work. This style of pathfinding does not find the most optimal route to the player, but it does get the player eventually by following walls / ledges and steering in the general direction of the player.

Nice8

Benefits of this pathfinding style:

Disadvantages:

Interrupt commented 1 year ago

The default style of mob movement is still the NodeGraphPathfinding, to try out these changes easily check out commit de34f195c05f7f3461e4dbb33fc19defe76e46dc which has this Doom-style pathfinding as the default instead.