Closed evrimoztamur closed 4 years ago
Because the rotation was 'corrected' in the EditorCameraController refactor effort, the rotationX was incorrectly offset by 180 degrees.
Removing that offset makes the behaviour correct again, and fixes #91.
Because the rotation was 'corrected' in the EditorCameraController refactor effort, the rotationX was incorrectly offset by 180 degrees.
Removing that offset makes the behaviour correct again, and fixes #91.