Closed Interrupt closed 6 years ago
Main issue here seems to be that mfd_canvas_bits
was statically sized and only ever supported enough bytes to support the MFD sizes for screens up to 1024x768. This fix dynamically sizes that byte array when the screen mode changes.
This should probably dynamically size those SDL Surfaces created by SetupOffscreenBitmaps, having trouble getting the game to draw again after remaking those right now.
Trying to debug why running in resolutions over 1920x1080 cause crashes.