This seems to happen when the death cutscene followed by the intro cs are played, or vice versa.
This may be due to a bitmap being allocated the first time a cutscene is played, and retained for all future cutscenes, when they might have different properties.
Edit:
Was due to uninitialized struct members after malloc.
This seems to happen when the death cutscene followed by the intro cs are played, or vice versa.
This may be due to a bitmap being allocated the first time a cutscene is played, and retained for all future cutscenes, when they might have different properties.
Edit: Was due to uninitialized struct members after malloc.