Interrupt / systemshock

Shockolate - A minimalist and cross platform System Shock source port.
GNU General Public License v3.0
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Graphic corruption at bottom of cutscene #189

Closed donnierussellii closed 5 years ago

donnierussellii commented 6 years ago

This seems to happen when the death cutscene followed by the intro cs are played, or vice versa.

This may be due to a bitmap being allocated the first time a cutscene is played, and retained for all future cutscenes, when they might have different properties.

Edit: Was due to uninitialized struct members after malloc.

donnierussellii commented 6 years ago

Fix in my PR #190.