Closed donnierussellii closed 5 years ago
When a zoom rect is requested, instead of doing the animation immediately, it sets up some variables for SDLDraw() to process.
mainloop() now handles the zoom rect animation.
This feels so much smoother now that it doesn't pause the game. Awesome work!
When a zoom rect is requested, instead of doing the animation immediately, it sets up some variables for SDLDraw() to process.