The animated screens don't load, but the null bmp check stops that crash. There is a screen near the start of the game.
There is another crash a little further on that I need to capture the trackback of.
It seems like we need to, when starting a new game, free all resource lock leaks, reinit the resource system, and possibly increase the maximum number of resource locks.
Or maybe even make resources stay in memory once loaded from disk and never free them, since the memory usage we're dealing with here isn't exactly large by today's standards.
The animated screens don't load, but the null bmp check stops that crash. There is a screen near the start of the game.
There is another crash a little further on that I need to capture the trackback of.
It seems like we need to, when starting a new game, free all resource lock leaks, reinit the resource system, and possibly increase the maximum number of resource locks.
Or maybe even make resources stay in memory once loaded from disk and never free them, since the memory usage we're dealing with here isn't exactly large by today's standards.