Closed donnierussellii closed 5 years ago
In Init_SDL(), SDL_RenderSetLogicalSize() is called with gScreenWide, gScreenHigh zero. This affects opengl_resize() when it calls SDL_RenderGetLogicalSize(), preventing opengl from creating a framebuffer.
Fix in my PR #241
In Init_SDL(), SDL_RenderSetLogicalSize() is called with gScreenWide, gScreenHigh zero. This affects opengl_resize() when it calls SDL_RenderGetLogicalSize(), preventing opengl from creating a framebuffer.