Hi there its me again xD. ok i am on my job, i go directly to the points :
1 - Add Renders : Software / SDL1 / SDL2 / XVideo / X11 [Similar like in Snes9x-gtk], for Linux & Mac OS if possible . and Software / SDL1 / SDL2 / D3D for Windows Version. Right now i am trying to use lastest Windows Version. but i can't start it.
Right now i try to use "-soft" "-software" "-d3d" "-ddraw". but with every fails. even i don't try any parameter like this, i ever see the same error on the screenshot
2 - If posible the option to add custom languages like Spanish
3 - If possible the option to add subtitles or put a custom track for intro and end videos, for translations.
It would be difficult and fragment code into platform specific snippets, which eventually leads into maintainance hell (you can see it in emulator projects). Your suggestion will split render code into 6 different backends without any advantages. We have good crossplatform SDL2/OpenGL approach, I think this would be good enough for all platforms.
Hi there its me again xD. ok i am on my job, i go directly to the points :
1 - Add Renders : Software / SDL1 / SDL2 / XVideo / X11 [Similar like in Snes9x-gtk], for Linux & Mac OS if possible . and Software / SDL1 / SDL2 / D3D for Windows Version. Right now i am trying to use lastest Windows Version. but i can't start it.
Right now i try to use "-soft" "-software" "-d3d" "-ddraw". but with every fails. even i don't try any parameter like this, i ever see the same error on the screenshot
2 - If posible the option to add custom languages like Spanish
3 - If possible the option to add subtitles or put a custom track for intro and end videos, for translations.