Open Interrupt opened 5 years ago
Instead of using OpenGL directly, we might want to port our rendering to a framework like https://github.com/bkaradzic/bgfx which would open up the door to all kinds of renderers, including Vulcan and Metal support.
Instead of using OpenGL directly, we might want to port our rendering to a framework like https://github.com/bkaradzic/bgfx which would open up the door to all kinds of renderers, including Vulcan and Metal support.