The Windows build scripts currently try to download CMake if it hasn't already been installed. This is kind of a bad idea because the actual game compilation still requires CMake on the PATH -- so I removed the CMake downloading function, and added a check for a CMake binary that errors out if it's not found.
Similar stuff should probably be added to the other dependency build scripts.
Looks like we'll need another Appveyor cache purge in the master repo. At least in the 64 bit version there's a failed Fluidsynth build in the cached build_ext.
The Windows build scripts currently try to download CMake if it hasn't already been installed. This is kind of a bad idea because the actual game compilation still requires CMake on the PATH -- so I removed the CMake downloading function, and added a check for a CMake binary that errors out if it's not found.
Similar stuff should probably be added to the other dependency build scripts.