Open illwieckz opened 7 years ago
Known alternatives:
models/mapobjects/transit/ceillight1
→ models/mapobjects/nexus6/ceillight.md3
models/mapobjects/transit/coolcrate1.ase
→ models/coolcrate1.ase
models/mapobjects/transit/coolcrate2.ase
→ models/coolcrate2.ase
So, I compiled the map. It's an intermediate version between the one in transit-1.0.0.pk3
and transit-1.1.0.pk3
. It has lighting like 1.0.0
and alien base like 1.0.0
but has the vertical entrance above alien base like in 1.1.0
.
So, both map source and map models are missing.
PS: and probably the two or three missing textures are ones from 1.0.0
.
PS: the outdoor terrain looks missing too.
While compiling transit.map from transit_final.7z, these are missing mapmodels
q3map2
is complaining about:Somes looks like to be shipped (with another path) in tremulous like the ceillight and the coolcrates but most of them seems to be lost (like transitext, debris, bullettrails etc.).
Note: if the overall geometry looks the same, some texture path changed, I don't know if that “final” map is older than the tremulous map, or if that “final” one was an never released update to the tremulous one.