InterstellarOasis / map-transit_src.dpkdir

Transit map for Unvanquished (ported from Tremulous)
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missing map models to compile transit.map #1

Open illwieckz opened 7 years ago

illwieckz commented 7 years ago

While compiling transit.map from transit_final.7z, these are missing mapmodels q3map2 is complaining about:

models/mapobjects/transit/bullet1.ase
models/mapobjects/transit/bullet2.ase
models/mapobjects/transit/bullet3.ase
models/mapobjects/transit/bullettrail1.ase
models/mapobjects/transit/bullettrail2.ase
models/mapobjects/transit/bullettrail3.ase
models/mapobjects/transit/ceillight1.md3
models/mapobjects/transit/coolcrate1.ase
models/mapobjects/transit/coolcrate2.ase
models/mapobjects/transit/debris1.ase
models/mapobjects/transit/debris2.ase
models/mapobjects/transit/janctf1support1.ase
models/mapobjects/transit/transitesc1.ase
models/mapobjects/transit/transitext.ase

Somes looks like to be shipped (with another path) in tremulous like the ceillight and the coolcrates but most of them seems to be lost (like transitext, debris, bullettrails etc.).

Note: if the overall geometry looks the same, some texture path changed, I don't know if that “final” map is older than the tremulous map, or if that “final” one was an never released update to the tremulous one.

illwieckz commented 7 years ago

Known alternatives:

models/mapobjects/transit/ceillight1models/mapobjects/nexus6/ceillight.md3 models/mapobjects/transit/coolcrate1.asemodels/coolcrate1.ase models/mapobjects/transit/coolcrate2.asemodels/coolcrate2.ase

illwieckz commented 7 years ago

So, I compiled the map. It's an intermediate version between the one in transit-1.0.0.pk3 and transit-1.1.0.pk3. It has lighting like 1.0.0 and alien base like 1.0.0 but has the vertical entrance above alien base like in 1.1.0.

So, both map source and map models are missing.

PS: and probably the two or three missing textures are ones from 1.0.0. PS: the outdoor terrain looks missing too.