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Wrap comets #170

Open tomyeltz opened 10 months ago

tomyeltz commented 10 months ago

Description

Currently, comets become effectively unusable after a while because they get so far from system center that your ships can never catch up. Maybe not a huge problem in anything other than Industry, but in Industry for sure it means you'd better be prepared to get everything you might ever want out of the comet on the first couple of tries.

Maybe once the comet is a certain distance from system center (and no player ships are near it) it could reset to system center or a certain distance from system center on the other side of center flying in the same direction as before, like it completed a revolution of the local star.

Greeba77 commented 10 months ago

I noticed that you do get some curl because even mining lasers have some effect on the comet’s trajectory. But you’d have to seriously hammer the comet and keep it up non stop to keep it coming round to stay within range.

You’re right, as it stands you can’t rely on a comet for water supply for a long time, you need to buy it from the star gate system market, which is a flaw in the self sufficiency game.

Greeba77 commented 7 months ago

Keep thinking about how this just makes sense. I enjoy comet mining, it’s a shame to only get it once, and water should be scarce in the markets.

Greeba77 commented 4 months ago

I've had some interesting results with comet physics in my latest playthrough on Alpha 9. I mentioned above that you could turn a comet if you hit it enough; in this latest example, I've managed to get a complete U-turn in minutes, and possibly bring the comet to a screeching halt, or at least slow it down a heck of a lot. It seems that hitting it from the front and the side will do this, as you reduce its velocity while also deflecting it laterally. I think I may also have killed its spin.

image

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A9 025 can you actually stop a comet.zip

A9 026 U-turned the comet.zip

Greeba77 commented 4 months ago

Fun exploration by Johnny Struggles. Seems there is an exponential effect at play here; you get a tiny curl at first but as you slow the comet, the ratio of curl to motion shifts and then you’re getting a tight u-turn or even stopping it and using it as a plaything.

In my playthrough it took four trips, all mining from one side and from in front. Johnny does it in one, with a suitably selected ship. It takes time but once you tame the comet, it’s there for the taking.

https://www.youtube.com/watch?v=CzQvWZ8gH3U