Closed altrisi closed 3 years ago
The only time this could happen is if you uninstalled the plugin while the slabs were still 'alive'. The plugin already spawns custom shulker entities (i.e. with AI disabled, etc.), so it shouldn't be possible for them to attack.
The shulkers attack players even when they are generated in that moment. I never uninstalled the plugin from the test server where I am using the plugin in this moment.
You can check it in this video: Click here
Are you absolutely sure there are no errors in your console? If the plugin fails to disable the AI, there should at least be something saying why it failed.
Zero errors.
PS: In the video, the slabs can't launch ShulkerBullet entities because I have a repeating command block killing them just when they spawn. I forget disabling the command.
Closing as stale.
What steps will reproduce the problem?
What were you expecting to happen? What happened instead?
I think that the Shulkers in slabs don't have to attack. But if you are near to an slab, it will start attacking you.
What version of the plugin are you using? Type /version AdvancedSlabs
I'm using AdvancedSlabs version 1.7.2
What Spigot version are you using? Type /version
I'm using git-Spigot-90f61bc-5e5cf84 (MC: 1.10.2) (Implementing API version 1.10.2-R0.1-SNAPSHOT)
What plugins are you using? Type /plugins
I'm using AsyncWorldEditInjector, PermissionsEx, WorldEdit, AdvancedSlabs, AsyncWorldEdit, NametagEdit, ActionBarAPI, VoidWorld, Multiverse-Core, ChatAPI, AsyncWorldEdit-ActionBarAPI
Do you have an error log? Use pastebin.com. If you're not sure, upload your whole server log
No, I haven't
Did your client crash? Upload errors in .minecraft/logs/latest.log as well
No, it didn't crash.
Additional information? (Are you using Bungeecord? Did it work in previous versions? etc.)
No
To correct this error, I'm adding the {NoAI:1} tag manually to all Shulkers in the area, but I think it can be added to be autoadded when the slab is created.