InventivetalentDev / AnimatedFrames

Play GIFs in Minecraft
MIT License
189 stars 34 forks source link

An option to set the starting map ID for the plugin's use #208

Closed saen-kazak closed 3 years ago

saen-kazak commented 3 years ago

Is your feature request related to a problem? Please describe.

Yes. My server has around 5000 maps that are already loaded in outside of the plugin using the CustomImages plugin. Ideally I'd port all of this to AnimatedFrames as static images, but since there's 5000 of them that would take a very long time, so I'd prefer to leave this as it is.

From having a look I've observed that AnimatedFrames doesn't write map images to the world save file, so I'm assuming maps are created dynamically, starting at map_0, then map_1, then map_2 etc. Problem is, when using AnimatedFrames for GIFs that may take up a thousand frames each, the maps start to clash with maps that already exist in the world.

Could you please add a feature whereby we could select the starting map number for the plugin to use? So if I've got 5000 maps loaded in already, the AnimatedFrames plugin will start using maps from map_5001 onwards, for example. I'm thinking this could be a config option.

Thank you very much in advance :)

stale[bot] commented 3 years ago

Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.