InverNessian / SafeguardsOfLeyto

For development of my game by the same name.
1 stars 0 forks source link

Switch Back to Events- use UltEvent #20

Closed InverNessian closed 4 years ago

InverNessian commented 5 years ago

Since we made all our delegate listeners void methods anyway, there's less point in making them delegates at all. We could use UltEvents instead?

However, it sounds like UnityEvents have more of a performance hit than regular delegates. Because of that, this will remain a backburner issue until polishing/optimizing.

InverNessian commented 5 years ago

There is a great Prefab called UltEvents, made by Kybernetik, that has features related to Events and making them easier to use.

Remember that the manual for it is listed in the package contents, it's a pdf.

InverNessian commented 5 years ago

Because of the usefulness this could have with in-Editor event listeners, this is now a priority. It could make the Equip GUI super simple.

InverNessian commented 5 years ago

I started working on this. UltEvents is imported, and I've experimented with adding new events. It's been handy, but there's still an issue with passing parameters.