Closed InverNessian closed 4 years ago
I updated this to allow for Accessory and Inventory usage.
In the quest for setting up an Event pattern for this, I'm running into problems with how much data I need to pass to MenuController. Perhaps I need to just have Equip handle its own UI?
Completed all tasks for this Issue. I'll come back and improve it later, but for now it's completely functional.
MenuController still handles all UI for it, according to MVC pattern.
The Equip menu allows users to drag items between slots to change the loadout of their units.
To-Do: Fire Events based on equip steps (item type, etc). Update EquipData based on the dragging. Return EquipData for use with CommitEquip.