InverNessian / SafeguardsOfLeyto

For development of my game by the same name.
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Equip #22

Closed InverNessian closed 4 years ago

InverNessian commented 4 years ago

The Equip menu allows users to drag items between slots to change the loadout of their units.

To-Do: Fire Events based on equip steps (item type, etc). Update EquipData based on the dragging. Return EquipData for use with CommitEquip.

InverNessian commented 4 years ago

I updated this to allow for Accessory and Inventory usage.

In the quest for setting up an Event pattern for this, I'm running into problems with how much data I need to pass to MenuController. Perhaps I need to just have Equip handle its own UI?

InverNessian commented 4 years ago

Completed all tasks for this Issue. I'll come back and improve it later, but for now it's completely functional.

InverNessian commented 4 years ago

MenuController still handles all UI for it, according to MVC pattern.