InverNessian / SafeguardsOfLeyto

For development of my game by the same name.
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Talent Learning #26

Closed InverNessian closed 4 years ago

InverNessian commented 4 years ago

As part of implementing talents, I will need to decide how I want to store these between missions. I think having just the string names will help to save space, then when it's needed I can fetch the details.

To-Do:

InverNessian commented 4 years ago

I created a master GameSheet for google docs. Now I just need to load all the talents into it.

GetTalentInfo is complete, but not tested.

Working on UI for viewing Talents. It's mostly done, but maybe need some feedback and do some tweaking.

InverNessian commented 4 years ago

I implemented a few more methods for the UI: UpdateTalentLists, which will create elements (buttons) for each talent in the native/shared list. it will also affect them if they are already learned. ButtonClicking, it's just a script I wrote that inherits IClickHandler or whatever.

InverNessian commented 4 years ago

I implemented a lot more for the UI. It now works as proper, except for actually buying the talent.

I also need to add 3 & 4 point talents to the list, as well as personal talents.

InverNessian commented 4 years ago

This now completely works. The only thing left to do is get the Scroll View working.

Also add personal talents/paired talents to my GameSheet. Fill out the NaturalTalents sheet with everyone.

Still needs to have values for AcquiredTalents, but that will be modified during Supports.