Baseline based on mathing out the percentage the MPlantin font, shifting up to keep text centered vertically (try that equipment jellyfish or some of the Theros gods)
I think the vertically_align_text is a little more elegant this way, plus it moves the text layer itself so manual editing is easier.
Similar with the vertically_nudge_creature_text, does virtually the same thing without all the ActionDescriptor stuff, and cleans up afterwards.
The CreatureFormattedTextArea class should have the fix_length variable, since for some reason it breaks my template if it's True, so for us weirdos it's nice to be able to pass that.
Baseline based on mathing out the percentage the MPlantin font, shifting up to keep text centered vertically (try that equipment jellyfish or some of the Theros gods)
I think the
vertically_align_text
is a little more elegant this way, plus it moves the text layer itself so manual editing is easier.Similar with the
vertically_nudge_creature_text
, does virtually the same thing without all the ActionDescriptor stuff, and cleans up afterwards.The
CreatureFormattedTextArea
class should have thefix_length
variable, since for some reason it breaks my template if it's True, so for us weirdos it's nice to be able to pass that.