Open DrabWeb opened 9 years ago
I'll definitely take a look when I can and try and fix that up. Eventually I'd really like to overhaul EZAnim and make it more powerful and easier to use. I think it has to the potential to be a brilliant UI animation tool.
Thanks for letting me know :)
Hi! Thanks for bringing this issue to my attention :)
I'm now working on MaterialUI in a private repo, adding features and the likes for an official release on the Asset Store - this means that I won't be adding/fixing anything more in this repo (sorry). Feel free to fork this one if you'd like to tackle to issue yourself, and/or send me an email at invex@invexgames.com if you want me to let you know when it's available.
Cheers, Declan.
Hi, maybe you are calling the code too early, I used to get that problem because tried to run code inside OnEnable() method, after I've invoked my animation method inside OnEnable method with .1f units of delay, and everything worked perfectly. Hope that helps!
I've been using EZAnim a lot lately, and for quite a while, but randomly now I get this error when trying to use (EZAnim Variable).Animate(); or (EZAnim Variable).AnimateAll();
This randomly happens on random triggers, with them occasionally fixing themselves for no apparent reason. I looked into the error a bit, and at line 67 in EZAnim.cs, it has this
Now I did some digging and the variable that it is looking for is there, as far as I know. My best guess is it is throwing the AnimStruct function a bad number, making it look for a variable that doesn't exist. If you could help me fix this that would be great!
Thanks, DrabWeb