Closed Iotagames closed 12 years ago
Just store a boolean value in the Player classes that says if the Player can shoot or not. Then in the HubWorld's constructor, set that to false.
Holy shit why didn't I think of that? It's so simple!
Apparently it's not simple. I tried doing it but I reverted it because I got confused.
Alright I'm up. Let's get on IRC, what should the channel be called? I guess we can just put it on Rizon for the server.
Date: Sat, 17 Dec 2011 13:58:57 -0800 From: reply@reply.github.com To: dasilverblaze@hotmail.com Subject: Re: [Untitled] Hubworld shooting (#19)
Apparently it's not simple. I tried doing it but I reverted it because I got confused.
Reply to this email directly or view it on GitHub: https://github.com/Iotagames/Untitled/issues/19#issuecomment-3191700
iotadev
On Sat, Dec 17, 2011 at 8:39 PM, lolwat999 < reply@reply.github.com
wrote:
Alright I'm up. Let's get on IRC, what should the channel be called? I guess we can just put it on Rizon for the server.
Date: Sat, 17 Dec 2011 13:58:57 -0800 From: reply@reply.github.com To: dasilverblaze@hotmail.com Subject: Re: [Untitled] Hubworld shooting (#19)
Apparently it's not simple. I tried doing it but I reverted it because I got confused.
Reply to this email directly or view it on GitHub: https://github.com/Iotagames/Untitled/issues/19#issuecomment-3191700
Reply to this email directly or view it on GitHub: https://github.com/Iotagames/Untitled/issues/19#issuecomment-3193049
Alright, I'm on.
Done.
It doesn't make sense for the player to shoot in the hubworld. So therefore I'd like to remove the player's ability to shoot there.