When the player completes a level, it goes on to the next. A mission is a series of 10 levels in a row. At the hubworld, the player selects a mission to play and starts at level 1.
Store a reference to the next level in the current level, and when there is no next level reference, go back to the HubWorld. Should be pretty easy to do.
When the player completes a level, it goes on to the next. A mission is a series of 10 levels in a row. At the hubworld, the player selects a mission to play and starts at level 1.
I'll be thinking of level designs.