Open lolwat999 opened 12 years ago
Fire off events when different things in the world around change.
Create entities that have specific properties when interacted with that affect other entities colliding with it.
TileMap events are in, you can probably just make things happen when the x and y tile collided with are certain values, and certain conditions are true.
Fire off events when different things in the world around change.
Create entities that have specific properties when interacted with that affect other entities colliding with it.