Iotagames / Untitled

Cyber game
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Enemy Movement #6

Open lolwat999 opened 12 years ago

lolwat999 commented 12 years ago

Enemies should be able to lock onto an opposing Entity (such as the Player), properly pathfind their way towards the player, and make decisions on what to do next if they're in the general radius of the locked on Entity, and the current status of the locked on Entity.

Iotagames commented 12 years ago

That's pretty much how I want it to work, yes. Some enemies need to be static and just shoot at the player and maybe move a LITTLE.

lolwat999 commented 12 years ago

Enemies have a bit of pathfinding now, but they glitch up around corners, still gotta find a way around this.