Open ask09ok opened 9 months ago
This is normal behaviour as far as I can see. The game does not require the buttons to be pressed on the same frame, just no more than 2f apart. If both were pressed at most 2f before wakeup and no direction is held on the first frame the dummy can act, it will blitz. !6,5,6*20,6PH
(or 6PH*2
) will blitz kara cancel 6P into standing blitz because there are two attack buttons buffered and no direction held after the replay finishes.
Proximity OS throw/blitz is also possible manually, it's just difficult. In any case, the reversal tool doesn't cheat, it just inputs more precisely than a human, in this case by not continuing to hold directions after the last input.
6PH
,6KH
, and6SH
are supposed to give a throw if the opponent is in throw range, otherwise perform the character's 6P/6K/6S. This is how you input throw OSes.Using
!6PH
, the dummy does throw if in range, blitz if not. This isn't supposed to be possible; blitz can only be activated from5
,2
, and3
. Even playing the recording manually, or using it as an input after the ! frame results in this. For example,!6,5,6*20,6PH
gives a dash for 20 frames and then a blitz.Incidentally, this also means it's impossible to train against throw OSes, because there's no way to make the dummy do them. Even something like
6P,6PH
kara cancels the 6P input into a blitz on frame 2.Addendum: The dummy can also do blitzes while holding the
8
and9
directions, which again should be impossible.7
,4
, and1
give FD as expected.Addendum 2: Holding a direction and pressing
P
/K
/S
and thenH
on consecutive frames results in a blitz even though the two buttons are never held together. This lets you blitz even from a4
direction (something like4H, 4PH
).7
and1
still give FD.Addendum 3:
5P,5H
gives a blitz despite P and H never being pressed on the same frame. This is true for all directions where blitz is valid (including6P,6H
and4P,4H
which normally shouldn't work even when pressed together).Addendum 4: With Baiken, the dummy can do azami using
9SH
,8SH
, and3SH
, which Baiken can't normally do. However, it still can't produce azami with6SH
. This gives a 6SH throw OS, which is the expected result.