Closed Termalator closed 1 year ago
sorry, now it worked, but i will look at it :)
Edit: ... nope it seems not to add the nodes, the one was only on a border and was already in the database.
Need to check it. U sure that some other node that was already added was not in the radius?
I am not sure if it was already there because it was on the border of two zones (appearing disappearing area). The other nodes where in the middle of Wintergrasp so i am sure that it should be added but it wasn't.
Ok, thanks... ill check that.
i am having the issue too wit no gather showing up on the carbonite, also i am getting missing info when doing quest or dungeons, would dowb loading the gather addon help this nod issue or just the lib for it?
@Warbringer75 Thats not the same issue. U need to import gathering nodes first. Try reading this issue => https://github.com/IrcDirk/Carbonite-Classic/issues/162
@Termalator Sorry just checked and it records the nodes.
I noticed it in Wintergrasp on some points and it still wan´t record this nodes. Maybe it is an issue with the German localization?
Weird but maybe its cause of other client language... cant test it...
is there a trigger that i can print out if new node is found? then i can test it here.
hmm i added two lines with printouts : (line 1135 ff) `function Nx:OnUnit_spellcast_sent (event, arg1, arg2, arg3, arg4)
print(Nx:IsGathering(arg2))
if arg1 == "player" then
local Nx = Nx
if Nx:IsGathering(arg2) == "Herb Gathering" then
Nx.GatherTarget = Nx.TooltipLastText
if Nx.db.profile.Debug.DBGather then
Nx.prt (L["Gather"] .. ": %s %s", arg2, Nx.GatherTarget or "nil")
end
if Nx.GatherTarget then
Nx.UEvents:AddHerb (Nx.GatherTarget)
Nx.GatherTarget = nil
end
elseif Nx:IsGathering(arg2) == L["Mining"] then
print("Mining node")
Nx.GatherTarget = Nx.TooltipLastText`
when i was on a German client nothing happened. On English client everything worked as expected.
By the way i deleted all nodes so all nodes are "new"
Try dumping all arguments on German client, just after this:
function Nx:OnUnit_spellcast_sent (event, arg1, arg2, arg3, arg4)
And send me the dump here :)
Ohhh ... and u are mining or herbing?
just to check if the event is firing up? ok i will do so :)
mining at this time
i added print("arg1:" .. arg1 .. " arg2:" .. arg2 .. " arg3:" .. arg3 .. " arg4:" .. arg4) at line 1136 and that is the result: arg1:player arg2:Titanvorkommen arg3:Cast-3-4460-571-48-50310-0000BC329F arg4:50310
Yeah... seams there is no Titanvorkommen
in Carbonite\Locales\deDE\HarvestNodes.lua
If u want u can check all those HarvestNodes for proper translation :) And send me the corrected one.
i was looking at this too :)
i will do so :)
Wowhead seems to have correct translations, i will check them and post it here :)
The herbs are looking good so far, but i will observe that. Here are the corrected mines: -- Mines L["Adamantite Deposit"] = "Adamantitablagerung" L["Ancient Gem Vein"] = "Uraltes Edelsteinvorkommen" L["Blackrock Deposit"] = "Schwarzfelsvorkommen" L["Cobalt Deposit"] = "Kobaltablagerung" L["Copper Vein"] = "Kupfervorkommen" L["Dark Iron Deposit"] = "Dunkeleisenablagerung" L["Elementium Vein"] = "Elementiumader" L["Fel Iron Deposit"] = "Teufelseisenvorkommen" L["Ghost Iron Deposit"] = "Geistereisenvorkommen" L["Gold Vein"] = "Goldvorkommen" L["Incendicite Mineral Vein"] = "Pyrophormineralvorkommen" L["Indurium Mineral Vein"] = "Induriummineralvorkommen" L["Iron Deposit"] = "Eisenvorkommen" L["Khorium Vein"] = "Khoriumvorkommen" L["Kyparite Deposit"] = "Kyparitvorkommen" L["Large Obsidian Chunk"] = "Gro\195\159er Obsidianbrocken" L["Lesser Bloodstone Deposit"] = "Geringe Blutsteinablagerung" L["Mithril Deposit"] = "Mithrilablagerung" L["Nethercite Deposit"] = "Netheritablagerung" L["Obsidium Deposit"] = "Obsidiumvorkommen" L["Pyrite Deposit"] = "Pyritvorkommen" L["Rich Adamantite Deposit"] = "Reiche Adamantitablagerung" L["Rich Blackrock Deposit"] = "Reiches Schwarzfelsvorkommen" L["Rich Cobalt Deposit"] = "Reiche Kobaltablagerung" L["Rich Elementium Vein"] = "Reiche Elementiumader" L["Rich Ghost Iron Deposit"] = "Reiches Geistereisenvorkommen" L["Rich Kyparite Deposit"] = "Reiches Kyparitvorkommen" L["Rich Obsidium Deposit"] = "Reiches Obsidiumvorkommen" L["Rich Pyrite Deposit"] = "Reiches Pyritvorkommen" L["Rich Saronite Deposit"] = "Reiche Saronitablagerung" L["Rich Thorium Vein"] = "Reiches Thoriumvorkommen" L["Rich Trillium Vein"] = "Reiche Trilliumader" L["Rich True Iron Deposit"] = "Reiches Echteisenvorkommen" L["Saronite Deposit"] = "Saronitablagerung" L["Silver Vein"] = "Silbervorkommen" L["Small Obsidian Chunk"] = "Kleiner Obsidianbrocken" L["Small Thorium Vein"] = "Kleines Thoriumvorkommen" L["Smoldering True Iron Deposit"] = "Qualmendes Echteisenvorkommen" L["Thorium Vein"] = "Thoriumvorkommen" -- Used for Ooze covered even tho it's not a real node L["Tin Vein"] = "Zinnvorkommen" L["Titanium Vein"] = "Titanvorkommen" L["Trillium Vein"] = "Trilliumader" L["True Iron Deposit"] = "Echteisenvorkommen" L["Truesilver Deposit"] = "Echtsilberablagerung" --Legion Mines L["Felslate Deposit"] = "Teufelsschiefervorkommen" L["Felslate Seam"] = "Teufelsschieferfl\195\182z" L["Living Felslate"] = "Lebender Teufelsschiefer" L["Leystone Deposit"] = "Leysteinvorkommen" L["Leystone Seam"] = "Leysteinfl\195\182z" L["Living Leystone"] = "Lebender Leystein" L["Infernal Brimstone"] = "Infernoschwefel" -- 7.3 change L["Empyrium Deposit"] = "Empyriumvorkommen" L["Rich Empyrium Deposit"] = "Reiches Empyriumvorkommen" L["Empyrium Seam"] = "Empyriumflöz"
i think the German names changed at some time.
seems to work now :)
found one herb that was wrong : -- L["Talandra's Rose"] = "Talandra's Rose" ++ L["Talandra's Rose"] = "Talandras Rose"
Thank you, looks good :)
I imported the GatherMate2_Data and they work fine, but nodes that are not in this database wan't be added.
I am using the german client.