Irev-Dev / Round-Anything

A set of OpenSCAD utilities for adding radii and fillets, that embodies a robust approach to developing OpenSCAD parts.
https://kurthutten.com/blog/round-anything-a-pragmatic-approach-to-openscad-design
MIT License
504 stars 47 forks source link

extrudeWithRadius rounds top and bottom differently #45

Open varalgit opened 1 year ago

varalgit commented 1 year ago

If you specify the same radius for top and bottom, the rendered shape is different for the top and the bottom. The top and bottom layers seem to be shifted by 1 layer. Example (see picture):

extrudeWithRadius(5,r1=2,r2=2,fn=10)
  offset(r = 5) 
    offset(delta = -5)  
      polygon([[0,0],[20,0],[20,20]]);

module extrudeWithRadius(length,r1=0,r2=0,fn=30){
  n1=sign(r1);n2=sign(r2);
  r1=abs(r1);r2=abs(r2);
 # translate([0,0,r1]){
    linear_extrude(length-r1-r2){
      children();
    }
  }
  for(i=[0:fn-1]){
    translate([0,0,i/fn*r1]){
      linear_extrude(r1/fn+0.01){
        offset(n1*sqrt(sq(r1)-sq(r1-i/fn*r1))-n1*r1){
          children();
        }
      }
    }
    translate([0,0,length-r2+i/fn*r2]){
      linear_extrude(r2/fn+0.01){
        offset(n2*sqrt(sq(r2)-sq(i/fn*r2))-n2*r2){
          children();
        }
      }
    }
  }

}

function sq(x)=x*x;

extrudeWithRadius-rounds-top-and-bottom-differently

varalgit commented 1 year ago

And it can be fixed with the change of one line:

offset(n2*sqrt(sq(r2)-sq(i/fn*r2))-n2*r2){

should be:

offset(n2*sqrt(sq(r2)-sq((i+1)/fn*r2))-n2*r2){

Example (I added coloring so you can see the layers):

extrudeWithRadius(5,r1=2,r2=2,fn=10)
  offset(r = 5) 
    offset(delta = -5)  
      polygon([[0,0],[20,0],[20,20]]);

module extrudeWithRadius(length,r1=0,r2=0,fn=30){
  n1=sign(r1);n2=sign(r2);
  r1=abs(r1);r2=abs(r2);
 # translate([0,0,r1]){
    linear_extrude(length-r1-r2){
      children();
    }
  }
  for(i=[0:fn-1]){
    color(c=[0,(i+1)/fn,0])
    translate([0,0,i/fn*r1]){
      linear_extrude(r1/fn+0.01){
        offset(n1*sqrt(sq(r1)-sq(r1-i/fn*r1))-n1*r1){
          children();
        }
      }
    }
    color(c=[0,(fn-i)/fn,0])
    translate([0,0,length-r2+i/fn*r2]){
      linear_extrude(r2/fn+0.01){
        offset(n2*sqrt(sq(r2)-sq((i+1)/fn*r2))-n2*r2){
          children();
        }
      }
    }
  }
}

function sq(x)=x*x;

extrudeWithRadius-rounds-top-and-bottom-differently (fixed)

varalgit commented 1 year ago

I closed this issue, but the code has not changed so it probably should stay open. Sorry about this.

varalgit commented 1 year ago

You can also change it the other way round, which I like better:

$fn=72;

extrudeWithRadius(5,r1=2,r2=2,fn=10)
  offset(r = 5) 
    offset(delta = -5)  
      polygon([[0,0],[20,0],[20,20]]);

module extrudeWithRadius(length,r1=0,r2=0,fn=30){
  n1=sign(r1);n2=sign(r2);
  r1=abs(r1);r2=abs(r2);
 # translate([0,0,r1]){
    linear_extrude(length-r1-r2){
      children();
    }
  }
  for(i=[0:fn-1]){
    color(c=[0,(i+1)/fn,0])
    translate([0,0,i/fn*r1]){
      linear_extrude(r1/fn+0.01){
        offset(n1*sqrt(sq(r1)-sq(r1-(i+1)/fn*r1))-n1*r1){
          children();
        }
      }
    }
    color(c=[0,(fn-i)/fn,0])
    translate([0,0,length-r2+i/fn*r2]){
      linear_extrude(r2/fn+0.01){
        offset(n2*sqrt(sq(r2)-sq(i/fn*r2))-n2*r2){
          children();
        }
      }
    }
  }
}

function sq(x)=x*x;

extrudeWithRadius-rounds-top-and-bottom-differently-(fixed-better)