Open bigtester601 opened 1 year ago
First of all, you need to check is your assets accessable by path you defined when did your .pbp
example
📁assets texture.png 📁include your_include.h main.c
If your folder structure looks like this, you need to recreate on your psp or emulator. So right next to your .pbp file you need to have assets folder.
Also what did you use to execute .pbp?
The actual problem is initialization of the actual library. I executed it in PPSSPP, after that on real hardware. Also my file structure looks like that.
@bigtester601 Do you have your code pushed somewhere or can you provide steps to repro? I have had no issues with loading sprites in C in my own project
When I try to load any sprite I can't see it when running. I was doing the Flappy Bird tutorial. Everything was compiled in Linux.