Iririn / kinect-head-tracking

Automatically exported from code.google.com/p/kinect-head-tracking
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Compiled executables have blank screens #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Download read only from trunk
2. Compile as is in Microsoft Visual Studio 10, with a few includes added to 
the files (gl/gl.h, gl/glu.h, stdio.h, stdlib.h)
3. run the .exe files that result, specifically the kinect head tracking file

Note: when I compiled in VS2010, I got "Cannot find or open the PDB file" with 
a lot of .dll files when running debug.

What is the expected output? What do you see instead?

I assumed the expected output is what is shown in your demo video.

What version of the product are you using? On what operating system?

Latest source code as of May 8th, 2011 on Windows XP.

Please provide any additional information below.

What should I be seeing?  

Original issue reported on code.google.com by RicardoF...@gmail.com on 8 May 2011 at 11:52

GoogleCodeExporter commented 9 years ago
Hi!
When you see a black screen, everything is fine!

Next, you have to calibrate your Kinect.
To calibrate it, you need to stand in front of your kinect like this: 
http://www.greenfoot.org/doc/kinect/calibration-pose.png
Then, you (or better a partner) open the compiled .exe and then you should see 
the above mentioned black screen. While standing in your calibration pose, your 
partner have to press "c" on the PC, then the calibration will get initialized. 
After a few seconds you see the head tracking scenery on your screen.

But don't forget, there a also other variables which need to get customized, 
like the size of the screen, and so on. Unfortunately the comments are in 
German, so the best way is to translate some comments, where we set variables.

Original comment by Sp3...@gmail.com on 14 May 2011 at 2:45

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Ah, that works. Now, if I am not mistaken, the headtracking is more about 3D 
location tracking than head rotation; when I moved my head, the screen 
responded slightly, but it was very responsive to my head's lateral movement.  

Is this correct?  The reason I ask is because I was hoping to modify your 
group's work to use the headtracking algorithm for another purpose, but it 
seems like you all don't have head orientation control.

Thanks!

Original comment by RicardoF...@gmail.com on 19 May 2011 at 8:15

GoogleCodeExporter commented 9 years ago
Head orientation, unfortunately, isn't implemented in the SDK.

Original comment by Sp3...@gmail.com on 14 Jun 2011 at 11:53

GoogleCodeExporter commented 9 years ago

Original comment by Sp3...@gmail.com on 19 Jul 2011 at 5:08

GoogleCodeExporter commented 9 years ago
I managed to compile the binaries on Windows 8.1 64-bit with latest NITE, 
Primesense driver, etc. but the program can never find a node.  Is it not 
possible to run this on a 64-bit system?

Original comment by barrett.r.williams on 15 May 2014 at 7:05