Closed R411gun closed 1 year ago
Not needed
I have a high simulation distance of 32 and the world is full of frogs. For 1 normal animal, there are like 10 frogs
might be a niche usecase, i got it fixed with limiting frogs
simD is that high because it's a gun server, chunk loading speed is limited by paper
Let me guess you got aikar flags right?
Yes, as I tested it last year and the performance was better is there a flag that produces this error?
Aikar breaks the iris inbuild timings so causing to spawn infinite frogs
I tried it and it's just true woud have never thought of this thank you!
np join our discord for any additional information / support and just ping me if you need me
Describe the problem
The "rarity": x key is missing for those two files for frogs: spawners\temperate\water.json spawners\tropical\water.json
This results in way too many frogs spawning.
Also, for tadpoles, they somehow spawn on land and die shortly after. Didn't want to open another issue for this
What Should Happen
I would recommend this config for both mentioned files
"entity": "standard/passive/frog", "maxSpawns": 2, "minSpawns": 1, "rarity": 1
What Biome
temperate and tropical
Object Id
No response
Minecraft Version
1.20.1 but happened on 1.19.4 too
Iris Version
v2.7.4
Relevant log output. (IF APPLICABLE)
No response
Checklist