When using Iris, multiple maps placed in item frames in the same block, overlap each other in a wrong order, instead of following a strict overlay order (based on the time of item frame creation).
Screenshots
Without Iris:
![image](https://user-images.githubusercontent.com/75726196/166104652-0a2e15d4-9baf-4093-8362-5f8a679f10d9.png)
Iris 1.1.4 (build 38)
![image](https://user-images.githubusercontent.com/75726196/166104609-fe198aa9-9895-4d41-9c59-700bd80f8d0d.png)
![image](https://user-images.githubusercontent.com/75726196/166104750-7ac5752b-ad87-4434-853e-3802ccd13dce.png)
Transparent custom fonts are also broken:
![image](https://user-images.githubusercontent.com/75726196/166104694-ce8265fb-1169-4f1d-bd08-6ec6b88d4365.png)
with Iris
![image](https://github.com/IrisShaders/Iris/assets/75726196/04c55944-3488-4c93-9376-0789297cf2a3)
without Iris
![image](https://github.com/IrisShaders/Iris/assets/75726196/3d9b4281-e3d5-40d2-aef8-d4244fd1f6c5)
Is there any workaround? Maybe disabling some optimisation mixins? ImmediatelyFast already batches entities and has no problems like this.
What happened?
When using Iris, multiple maps placed in item frames in the same block, overlap each other in a wrong order, instead of following a strict overlay order (based on the time of item frame creation).
Screenshots
Without Iris:
![image](https://user-images.githubusercontent.com/75726196/166104652-0a2e15d4-9baf-4093-8362-5f8a679f10d9.png)Iris 1.1.4 (build 38)
![image](https://user-images.githubusercontent.com/75726196/166104609-fe198aa9-9895-4d41-9c59-700bd80f8d0d.png) ![image](https://user-images.githubusercontent.com/75726196/166104750-7ac5752b-ad87-4434-853e-3802ccd13dce.png) Transparent custom fonts are also broken: ![image](https://user-images.githubusercontent.com/75726196/166104694-ce8265fb-1169-4f1d-bd08-6ec6b88d4365.png)Minecraft Version
Minecraft 1.18.2
Iris Version
Iris 1.1.4 (build 38)
Sodium Version
Sodium 0.4.1 (build 15)
Operating System
Windows 10
What is your GPU?
Nvidia GTX 1050 (mobile)
Java Version
Java 17.0.1