Open coderbot16 opened 3 years ago
Any progress?
Is this something that is being worked on or set aside for now?
This is not being worked on because it's not clear how it could be fixed in Iris. The root issue is that due to the way that shader packs do HDR color calculations, very bright things also tend to become much more opaque than they should be. This likely just needs to be fixed in the shader pack by properly adjusting the alpha value for the brightness.
The only way I know of to fix it in Iris would be to hardcode things such that solid translucent things that lack lighting information (such as the overlays in Masa's mods) are drawn with reduced brightness instead of being fully lit, while other things that lack lighting information are drawn with full brightness as Iris currently does.
However, I should note that aside from overlays being too opaque/bright, all other issues should have been fixed in Iris 1.2.5 from last year.