While using block atlas texture in deferred pipeline, like texture.composite.colortex6 = minecraft:textures/atlas/blocks.png, mipmap level of block atlas texture changes with objects in last draw.
Screenshots
Directly set program output to texture(colortex6, texcoord, 4.0) in composite.fsh (colortex6 has been set to block atlas texture in shaders.properties).
Hold a transparent block:
Hold nothing:
What happened?
While using block atlas texture in deferred pipeline, like
texture.composite.colortex6 = minecraft:textures/atlas/blocks.png
, mipmap level of block atlas texture changes with objects in last draw.Screenshots
Directly set program output to
texture(colortex6, texcoord, 4.0)
in composite.fsh (colortex6 has been set to block atlas texture in shaders.properties). Hold a transparent block: Hold nothing:Log output
Looks nothing useful in log
Minecraft Version
Minecraft 1.21.1
Iris Version
iris-fabric-1.8.0-beta.3+mc1.21.1.jar
Operating System
Windows 10
What is your GPU?
NVIDIA GeForce RTX 4070
Additional context
No response